Table Dungeon is essentially a D&D derived card game with the all familiar classes, items, creatures, leveling, and brutal ends. Players must work together to defeat the endless crawl of baddies; however, there is only one victor in the end, and so players must choose carefully when to be greedy and when to take one for the team.
The game can be played with 2-4 players, and requires a die and standard deck of cards per player. (e.g. if 4 players, it requires 4 dice and 4 decks). It is recommended to have decks with different backs to keep things organized, as some deck mingling is done. Setup takes about 5 minutes, and playtime varies on how long the players can survive.
Feel free to roleplay your character during the game, but you are required to have an amazing accent.
Print a copy of the Enemy Table (Letter) (A4) and place the sheets at the center of the table.
Each player starts by choosing one of the four classes: Fighter, Wizard, Rogue, or Cleric. These Class Sheets (Letter) (A4) should be printed off before the game begins, and two characters can be the same class (although it’s recommended to have variety).
Players should also have some token (like a small coin) for placing over their current health, as indicated on the character sheet. All players start with 10 health and 10 max health.
The players place dice equal to the number of players in the center of the table.
Each player then begins to organize his deck of cards:
Begin the game by making sure the Enemy Table (Letter) (A4) starts at level 1 (the first sheet). Choose any player to roll the dice at the center of the table. Sum the dice total. Compare this roll to the Enemy Table (Letter) (A4) under the Roll column to find the matching enemy to that roll.
For example, if there are two players, two dice are rolled. The roll is a 4 and a 6. That sums to 10. Look at the Enemy Table (Letter) (A4) under level 1 and see that a roll of 10 is a Swarm of spiders. ...I hate spiders...
At level 1, the enemy’s health is equal to the roll. To defeat the enemy, the sum of attack cards played by the players must be equal or greater than this value. At level 1, if the players do not defeat the enemy, they each take 4 damage, and each player should move his health token down 4 spaces. If a player reaches 0 health, he is removed from the game.
Also, note the text in the Description column for that enemy for any special conditions when facing this enemy:
Once the enemy is revealed, players must play a card from their hand face-down towards the center of the table. Once all players play a card, the cards are revealed to all the players, and attack damage is tallied to determine if the enemy is defeated.
If the players’ total attack is greater than or equal to the enemy’s health, or if the enemy’s description says, "Automatic win", the enemy is defeated. Otherwise, players take damage as indicated on the Enemy Table (Letter) (A4). Either way, this ends the round.
If an enemy is defeated, the player who played the lowest ranked non-royal card (not including the modifier granted by the stat bonuses) draws a card from the loot deck and places it in his loot pile.
At the end of the round, each player should draw from his action pile until 5 cards are in his hand. When a player attempts to draw from the action pile, but no cards remain:
After drawing an Ace from the loot deck, players level up. When players level up, they gain 5 max health and heal 5 health. Players also take the top 3 cards from the XP pile and place each card either in his discard pile or at the bottom of his XP pile.
If four aces are drawn, the game is over, and a player has won. All players that are still alive tally their points given from their loot cards (points equal the rank of the loot card -- no points given to royals). The player with the most points, wins the game.
If all players die, they all lose and the game is over.